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    3. XenoAtom.Terminal.UI.Controls
    4. CodeEditorMarginRenderContext

    CodeEditorMarginRenderContext Struct

    Definition

    Namespace XenoAtom.Terminal.UI.Controls
    Assembly XenoAtom.Terminal.UI.dll
    Implements IEquatable<CodeEditorMarginRenderContext>
    Show inherited members (3)
    • System.Object.Equals(System.Object?, System.Object?)
    • System.Object.GetType()
    • System.Object.ReferenceEquals(System.Object?, System.Object?)
    [NullableContext((byte)1)]
    [Nullable((byte)0)]
    public readonly struct CodeEditorMarginRenderContext : IEquatable<CodeEditorMarginRenderContext>
    
    Tip: use kind:method, kind:property, kind:ctor. Press Esc to clear.

    Constructors (1)

    CodeEditorMarginRenderContext(CodeEditor, CellBuffer, Theme, CodeEditorStyle, IReadOnlyList<CodeEditorVisibleLine>, Rectangle, Boolean, Int32, Int32)

    Properties (9)

    Bounds
    Buffer
    CaretLineIndex
    Editor
    IsFocused
    MinLineNumberDigits
    Style
    Theme
    VisibleLines

    Methods (5)

    Deconstruct(out CodeEditor, out CellBuffer, out Theme, out CodeEditorStyle, out IReadOnlyList<CodeEditorVisibleLine>, out Rectangle, out Boolean, out Int32, out Int32)
    Equals(Object)
    Equals(CodeEditorMarginRenderContext)
    GetHashCode()
    ToString()

    Operators (2)

    Equality(CodeEditorMarginRenderContext, CodeEditorMarginRenderContext)
    Inequality(CodeEditorMarginRenderContext, CodeEditorMarginRenderContext)

    This project is part of the XenoAtom.


    Copyright © 2026, Alexandre Mutel aka xoofx - Content licensed under the Creative Commons CC BY 4.0 | Site generated by lunet hosted on GitHub Pages