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    3. XenoAtom.Terminal.UI.Controls
    4. CodeEditorSyntaxUpdateContext

    CodeEditorSyntaxUpdateContext Struct

    Definition

    Namespace XenoAtom.Terminal.UI.Controls
    Assembly XenoAtom.Terminal.UI.dll
    Implements IEquatable<CodeEditorSyntaxUpdateContext>
    Show inherited members (3)
    • System.Object.Equals(System.Object?, System.Object?)
    • System.Object.GetType()
    • System.Object.ReferenceEquals(System.Object?, System.Object?)
    [NullableContext((byte)1)]
    [Nullable((byte)0)]
    public readonly struct CodeEditorSyntaxUpdateContext : IEquatable<CodeEditorSyntaxUpdateContext>
    
    Tip: use kind:method, kind:property, kind:ctor. Press Esc to clear.

    Constructors (1)

    CodeEditorSyntaxUpdateContext(ITextSnapshot, Theme, TextDocumentChangedEventArgs?, Int32, Int32, Int32, Int32, Int32)

    Properties (8)

    AffectedEndLine
    AffectedStartLine
    CaretIndex
    Change
    SelectionLength
    SelectionStart
    Snapshot
    Theme

    Methods (5)

    Deconstruct(out ITextSnapshot, out Theme, out TextDocumentChangedEventArgs?, out Int32, out Int32, out Int32, out Int32, out Int32)
    Equals(Object)
    Equals(CodeEditorSyntaxUpdateContext)
    GetHashCode()
    ToString()

    Operators (2)

    Equality(CodeEditorSyntaxUpdateContext, CodeEditorSyntaxUpdateContext)
    Inequality(CodeEditorSyntaxUpdateContext, CodeEditorSyntaxUpdateContext)

    This project is part of the XenoAtom.


    Copyright © 2026, Alexandre Mutel aka xoofx - Content licensed under the Creative Commons CC BY 4.0 | Site generated by lunet hosted on GitHub Pages