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    3. XenoAtom.Terminal.UI.Controls
    4. CodeEditorVisibleLine

    CodeEditorVisibleLine Struct

    Definition

    Namespace XenoAtom.Terminal.UI.Controls
    Assembly XenoAtom.Terminal.UI.dll
    Implements IEquatable<CodeEditorVisibleLine>
    Show inherited members (3)
    • System.Object.Equals(System.Object?, System.Object?)
    • System.Object.GetType()
    • System.Object.ReferenceEquals(System.Object?, System.Object?)
    public readonly struct CodeEditorVisibleLine : IEquatable<CodeEditorVisibleLine>
    
    Tip: use kind:method, kind:property, kind:ctor. Press Esc to clear.

    Constructors (1)

    CodeEditorVisibleLine(Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32)

    Properties (9)

    IsFirstRowOfLine
    LineIndex
    LineLength
    LineStart
    RowInLine
    ScreenY
    SegmentLength
    SegmentStart
    VisualRow

    Methods (5)

    Deconstruct(out Int32, out Int32, out Int32, out Int32, out Int32, out Int32, out Int32, out Int32)
    Equals(Object)
    Equals(CodeEditorVisibleLine)
    GetHashCode()
    ToString()

    Operators (2)

    Equality(CodeEditorVisibleLine, CodeEditorVisibleLine)
    Inequality(CodeEditorVisibleLine, CodeEditorVisibleLine)

    This project is part of the XenoAtom.


    Copyright © 2026, Alexandre Mutel aka xoofx - Content licensed under the Creative Commons CC BY 4.0 | Site generated by lunet hosted on GitHub Pages