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    3. XenoAtom.Terminal.UI.Controls
    4. ProgressTask

    ProgressTask Class

    Definition

    Namespace XenoAtom.Terminal.UI.Controls
    Assembly XenoAtom.Terminal.UI.dll
    Inherits Object → DispatcherObject
    Implements IVisualElement, ProgressTask.IBindings
    Show inherited members (10)
    • XenoAtom.Terminal.UI.Threading.DispatcherObject.CheckAccess()
    • XenoAtom.Terminal.UI.Threading.DispatcherObject.VerifyAccess()
    • XenoAtom.Terminal.UI.Threading.DispatcherObject.Dispatcher
    • System.Object.Equals(System.Object?)
    • System.Object.Equals(System.Object?, System.Object?)
    • System.Object.GetHashCode()
    • System.Object.GetType()
    • System.Object.MemberwiseClone()
    • System.Object.ReferenceEquals(System.Object?, System.Object?)
    • System.Object.ToString()
    public class ProgressTask : DispatcherObject, IVisualElement, ProgressTask.IBindings
    
    Tip: use kind:method, kind:property, kind:ctor. Press Esc to clear.

    Constructors (3)

    ProgressTask(Func<Visual>)
    ProgressTask(Binding<Visual>)
    ProgressTask(Visual)

    Properties (10)

    Label
    Maximum
    Minimum
    Percentage
    Progress01
    Value
    ProgressTask.IBindings.Maximum
    ProgressTask.IBindings.Minimum
    ProgressTask.IBindings.Value
    IVisualElement.App

    Methods (8)

    BindMaximum(Binding<Double>)
    BindMinimum(Binding<Double>)
    BindValue(Binding<Double>)
    ClearCellCustomizations(String)
    CustomizeCell(String, Action<Visual>)
    Increment(Double)
    OnCellCreated(String, Visual)
    SetCellCustomization(String, String, Action<Visual>)

    Extensions (2)

    StyleBar(ProgressTask, ProgressBarStyle)
    StyleSpinner(ProgressTask, SpinnerStyle)

    This project is part of the XenoAtom.


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