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    4. State

    State Class

    Definition

    Namespace XenoAtom.Terminal.UI
    Assembly XenoAtom.Terminal.UI.dll
    Inherits Object → DispatcherObject
    Implements State<T>.IBindings
    Show inherited members (9)
    • XenoAtom.Terminal.UI.Threading.DispatcherObject.CheckAccess()
    • XenoAtom.Terminal.UI.Threading.DispatcherObject.VerifyAccess()
    • XenoAtom.Terminal.UI.Threading.DispatcherObject.Dispatcher
    • System.Object.Equals(System.Object?)
    • System.Object.Equals(System.Object?, System.Object?)
    • System.Object.GetHashCode()
    • System.Object.GetType()
    • System.Object.MemberwiseClone()
    • System.Object.ReferenceEquals(System.Object?, System.Object?)
    [NullableContext((byte)1)]
    [Nullable((byte)0)]
    public sealed class State<T> : DispatcherObject, State<T>.IBindings
    

    Type parameters

    T
    Tip: use kind:method, kind:property, kind:ctor. Press Esc to clear.

    Constructors (1)

    State(T, String?)

    Properties (3)

    Name
    Value
    State<T>.IBindings.Value

    Methods (2)

    BindValue(Binding<T>)
    ToString()

    Operators (3)

    Explicit(State<T> to T)
    Implicit(State<T> to Binding)
    Implicit(State<T> to Binding<T>)

    This project is part of the XenoAtom.


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